Fiat justitia ruat cælum
Former Scientist turned into time-travelling superhero with the power to read the futures of others.
Waverider – PL 10
Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 3, Awareness 2, Presence 2
Expertise: Temporal Physics 4 (4), Investigation 2 (4), Persuasion 2 (5), Treatment 1 (self) 4 (Precognition, DC 14; Affects Others Only, Attack (self) 4, +3 (DC Will 14)
Throw, +3 (DC 16)
Unarmed, +3 (DC 16)
Fame: Waverider has a distinctive and unconcealable appearance making it impossible to disguise himself.
Motivation: Responsibility: Waverider is responsible for maintaining temporal intergrity. This means he will not alter time even to save the lives of his friends (unless their was the result of other temporal interference).
Dodge 3, Parry 3, Fortitude 2, Toughness 2, Will 2
Abilities 38 + Powers 103 + Advantages 1 + Skills 8 (15 ranks) + Defenses 0 = 150
In a dystopian future, Matthew Ryder volunteered for the scientific process to turn himself into Waverider, an energy being capable of travelling through time and with the power to detect the future of any one he touches. In time (ha!) Waverider is able to overthrow the futuristic despot that helped create him.
Later, Waverider encountered an alternate timeline version of himself. This Matthew Ryder was still human. Both Waverider and Ryder eventually joined the Linear Men, time-travelling heroes who prevent temporal interference. In one of the adventures, Waverider died but the human Matthew Ryder was given his powers to become the new Waverider.
In current DC continuity, the second Waverider is dead but his powers have been passed to his girlfriend, Liri Lee. This new Waverider calls herself the Linear Woman.
Of all the characters to make for DC Adventures, why Waverider? Waverider is more of a supporting character, a kind of living plot device. Here’s my reasoning:
First, he is a easy build for my first time out. His powers are simple and he is not really a fighter, just an obsessed scientist and lab rat.
Second, Waverider is a way to have time travel adventures. His precognition is a great way to get the party into an adventure and a way to reveal just the information the GM wishes (precognition is vague and uncertain, giving the GM full control of what the players know).
Third, if not exactly a help in combat, Waverider is not a hindrance. With invisibility, insubstantiality and powerful movement powers, Waverider can pretty much escape any combat. With no mortal needs, he can simply withstand and outlast dangerous conditions otherwise.
Fourth, as a PC, there is dramatic potential to play Waverider. He is a man out of time (possibly erasing the future he came from), no longer simply human and may not be able to help his friends with his temporal powers just because their suffering is the way “things should be.”
Fifth, Waverider and his waverider powers are visually distinctive. He has had a quick cameo in the DC Animated Universe just because of his unique look.
Waverider is ineffective partly due to my inexperience in building but mostly due to the fact that he is a way of getting the players into trouble, not out of it. Having lived mostly as scientist with technology that does not yet exist, Ryder is not particularly skilled or advantaged. If you think Waverider’s time travel power is too powerful to use casually, you could make it where time travel is problematic and difficult even for the most adept. Or it could be that Waverider is that reluctant to use time travel short of the very Multiverse being in danger. His precognition is precisely under your control. Waverider’s invisibility and intangibility make him a great scout. But it could be boring for the other players to wait while the GM is dealing with the separated Waverider. You may want to weaken both those stealthy powers.
These stats could effectively be used for Linear Woman in a pinch.